May 20 2002 | Moved Advent to Savanna, added .xcf sources for all images, added Retriever subdirectory |
Mar 22 2002 | No news, just an announce that Advent will get another major rewrite to replace all self-maint script bindings with automatic ones generated by Swig |
Feb 14 2002 | Added short ToDO |
Feb 8 2002 | Uploaded doxy-ied sources, you can find them here. |
Jan 12 2002 | Released a binary version of Advent 0.1.0, note that this is not a playable release, but only a proof-of-concept for the engine. |
Jan 3 2002 | Released Advent 0.1.0, this is the first release of the rewrite of the 0.0.x codebase. This is currently a source only release, binaries might follow later. |
Nov 15 2001 | Webpage redesign, not finished and it looks ugly in Netscape, but better than the last one. |
Oct 27 2001 | Added a screenshot of the advent rewrite |
Aug 31 2001 | Advent rewrite as started |
Aug 31 2001 | Some new sketches are available at: http://pingus.seul.org/~grumbel/tmp/cosmos/ |
Jul 16 2001 |
A release 0.0.5 is available here
It features cut-scenes, fade-in/out, multiple controllable characters and some more. The cosmos game is actually quite a bit playable. |
Jul 4 2001 | There are now daily (more or less) releases of advent (static binaries), you can find them here. |
Jul 2 2001 | A release 0.0.4 is available here |
Jul 1 2001 | A release 0.0.3 is available here |
Jun 27 2001 | A release 0.0.2 is available here |
Mar 30 2001 | Added some concept sketches |
Mar 19 2001 | Some new screenshots |
Feb 4 2001 | First official release (0.0.1) |